A swollen sun with a drone fleet, planets and asteroid belts Oortbound

A co-op space roguelite built on free-flight combat. Gun down raiders, grow a drone fleet and mine planets while the sun swells toward collapse, then dive in to face the boss or warp to a richer sector.

One to four pilots

The sun is dying. Get rich before it does.

Oortbound is a co-op roguelite set in procedurally generated solar systems. Fly a Newtonian ship through belts and nebulae, and build a fleet of drones that fight beside you and mine the planets you deploy them on. Every system has a clock: the sun devours its companion stars and swells, and when it collapses you choose. Dive into the black hole and fight the boss for permanent Cores, or dock at the station and warp to a richer, deadlier sector.

Free flight, real momentum

No rails, no invisible walls in the fight. Your ship keeps its velocity, so every dogfight is about angles, braking and where you leave your drift. Enemies avoid planets and suns the same way you do, and the world hits back: asteroids shatter, planets collide, and flying into a star burns.

A fleet, not a lone ship

Your drones follow you into combat. Station units on rich planets to mine Quanta, Metal and Crystal, keep others flying with your ship to fight, send one as a courier to fetch hardware, and defend it when a convoy comes hunting. The fleet you arrive at the boss with is the run you built.

Level up without stopping

There is no pause screen. When you level up, your ship seals into a shield while you pick an upgrade, and the fight keeps going around you. Every few levels a keystone offers a build-defining perk, and amplifier cards push it further.

Five classes, five ultimates

Vanguard, Spectre, Warden, Harbinger and Nova each fly differently and carry a unique ultimate. Weapons drop, get salvaged and get bought at stations, and specials like missiles, lasers and arc lightning fill the gaps a primary can't.

Sectors, bosses and the choice at the end

Each sector ends with the collapse. Diving takes you into an arena where turret weak points and core drops decide the fight. Warping opens a route choice with previews of what lies ahead. Clear every sector and the finale waits.

Progress that survives the run

Cores earned from bosses unlock new classes and permanent upgrades in the hangar, and Sun Intensity tiers raise the difficulty for bigger payouts. Weekly leaderboards rank full clears by time, solo and in parties of two, three and four.

Co-op for one to four pilots

Invite friends through Steam. Revive downed teammates mid-fight, spectate their run when you can't, rejoin a session you dropped from, and share pings and a chat log to coordinate. Windows and macOS play together.

Screenshots

Past the event horizon

A boss cruiser in front of the maw, an orange vortex, with a purple nebula The black hole left by the collapsed sun Fighting the Dreadnought boss Picking an upgrade while the ship is sealed in a shield Flying through a nebula toward the black hole The hangar where classes and upgrades are unlocked
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Wishlist Oortbound

Oortbound key art

Co-op for one to four pilots on Windows and macOS. Wishlisting on Steam is the best way to support the game and get notified when it launches.

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